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	<title>the blogging &#187; Gaming and virtual environments</title>
	<link>http://auroralux.net/blog</link>
	<description>notes about this and that</description>
	<pubDate>Sat, 31 May 2008 18:22:10 +0000</pubDate>
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			<item>
		<title>QuickTime, Texturing, and OpenGL</title>
		<link>http://auroralux.net/blog/2007/02/26/quicktime-texturing-and-opengl/</link>
		<comments>http://auroralux.net/blog/2007/02/26/quicktime-texturing-and-opengl/#comments</comments>
		<pubDate>Mon, 26 Feb 2007 22:42:04 +0000</pubDate>
		<dc:creator>frank</dc:creator>
		
		<category><![CDATA[Gaming and virtual environments]]></category>

		<category><![CDATA[Software development]]></category>

		<guid isPermaLink="false">http://auroralux.net/blog/2007/02/26/quicktime-texturing-and-opengl/</guid>
		<description><![CDATA[The movies I&#8217;ve examined don&#8217;t have an alpha channel so I&#8217;m using RGB and it works fine.

			// Create an off-screen gworld where QT can draw
			gworldBuffer = calloc(width * height * 3, 1);
			QTNewGWorldFromPtr(&#038;gworld, k24RGBPixelFormat, &#038;movieBox, NULL, NULL, 0,
							gworldBuffer, movieBox.right * 3);
			gworldPixMap = GetGWorldPixMap(gworld);
			LockPixels(gworldPixMap);
			gworldPixBase = GetPixBaseAddr(gworldPixMap);

And then later on when I want to render to the texture:

			// [...]]]></description>
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		<item>
		<title>Gamecubing it up</title>
		<link>http://auroralux.net/blog/2006/12/08/gamecubing-it-up/</link>
		<comments>http://auroralux.net/blog/2006/12/08/gamecubing-it-up/#comments</comments>
		<pubDate>Fri, 08 Dec 2006 22:25:49 +0000</pubDate>
		<dc:creator>frank</dc:creator>
		
		<category><![CDATA[Gaming and virtual environments]]></category>

		<guid isPermaLink="false">http://auroralux.net/blog/2006/12/08/gamecubing-it-up/</guid>
		<description><![CDATA[That Nintendo Wii, it sure looks shiny and new, at least, the ones you see in the stores bolted to their displays look shiny and new. They don&#8217;t seem to be nearly as supply-constrained as the XBox 360 when it was released last year. When I saw how much those sold for on Ebay, I [...]]]></description>
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		<item>
		<title>Second Life and libsecondlife</title>
		<link>http://auroralux.net/blog/2006/11/30/second-life-and-libsecondlife/</link>
		<comments>http://auroralux.net/blog/2006/11/30/second-life-and-libsecondlife/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 13:18:06 +0000</pubDate>
		<dc:creator>frank</dc:creator>
		
		<category><![CDATA[Gaming and virtual environments]]></category>

		<guid isPermaLink="false">http://auroralux.net/blog/2006/11/30/second-life-and-libsecondlife/</guid>
		<description><![CDATA[Google&#8217;s link to libsecondlife says, &#8216;libsecondlife is an open source project to reverse engineer the Second Life networking protocol.&#8217; How is it &#8216;your&#8217;, i.e. the community of Second Life residents&#8217;, protocol if it has to be reverse engineered? A scalable hardware and software infrastructure capable of supporting the Second Life virtual worlds is a very [...]]]></description>
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